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This Skill allows a character to distill powerful liquids from Herbs that have a variety of unique effects. By spending 2 Mind Points and 20 Minutes at a Still roleplaying brewing, the crafter may take the required Herb cards to Logistics to be traded in for a new Item Card. All brews start at Crafts Level 1 unless otherwise specified and have an expiration of 1 year. Crafting requires 2 hands, and can be interrupted if the crafter leaves the area within 5 feet of the Still, utilizes any combat Skills, or falls into Bleed Out. If the process is interrupted, all Mind Points spent and materials invested are lost. Some abilities or items may reduce the time requirement for Brewing. The minimum time for Brewing, without the assistance of an Able Helper, is 5 minutes.

All brews, once produced, require an appropriately sized physical representation to be used (as near a volume as possible). Brews can be administered one of four ways. Applied to target, Inhaled by target, Ingested by target, or Injected into target. Applied Brews may only be applied to an appropriate target, such as an item, person, or weapon. Applied brews that require a weapon strike do not affect armored health. Injectable brews may be self-administered during Bleed Out. Injected and ingested brews may not be administered to an unwilling target that is not Bound, Knocked Out, or in Bleed Out. Note that this does not prevent an unaware target from consuming a brew themselves.

During the process of production a player may only use one item to manipulate crafting times or production results unless the used items specifically state that they stack with other items.

The following list of recipes automatically known by everyone with this Skill. Note that other recipes may be discovered in game with their own Mind, Skill, and Resource requirements to produce. Non-standard recipes must present while roleplaying Brewing, and presented to Logistics when getting the new item issued.

Name and Volume Stats Required Resources Value
Generic Brew, 36 oz No game mechanics, but can be sold for in game currency (teas, juices, etc). Counts as 3 servings. Basic Herb x1 N/A
Hooch, 1 liter Basic Alcohol

Ingested

Basic Herb x1 1
Snake Oil, 6 oz Heals 5

Ingested

Basic Herb x1

Uncommon Herb x2

5
Cough and Cold, 6oz Removes Toxin

Ingested

Basic Herb x1

Uncommon Herb x2

10
Liquid Gold, 6 oz Melee Damage +1

Ingested

30 Minute Duration

Basic Herb x1

Rare Herb x2

10
Spirit Walk, 6 oz Hallucinations

Ingested

30 Minute Duration

Uncommon Herb x3 19
Water of Life, 6 oz Removes Toxins, Heals 20 Rare Herbs x3 20
Dity Water, 6 oz +4 Damage via Radiation

Applied Single Strike

Uncommon Scrap x1

Rare Herbs x2

20
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