This Skill costs no Mind Points, and allows its owner to wield a melee weapon no smaller than 50 inches in length and no longer than 63 inches in length. This weapon is required to be wielded with two hands at all times (see weapon rules). Default two-handed weapons deal 3 damage. If a Disarming Strike or Shot is used on a Melee Two handed weapon, the two handed weapon is not dropped, but instead is disarmed from one of the two hands and un-wieldable for 5 seconds (cannot strike, defend, or use Skills with this weapon). If Disarming Shot is used when a two handed weapon is carried in one hand, the weapon is disarmed.