MP Cost: 5
This Skill is countered by Balance and Parry. By spending 5 Mind Points, calling “Take Down!” and making a successful brawling attack or attack with a two handed melee weapon, the user of this Skill knocks an opponent off of their feet. A person who has been affected by Takedown can still defend themselves (block, not attacking); however, they must drop to the ground and take no actions other than defending themselves for 10 seconds. During the duration of Take Down a character cannot use Skills.